Though critical engagement with identity usually does not begin until adolescence, children begin developing the foundations of their understanding about identity at a young age. Patchwork is an interactive construction kit which enriches learners' experiences with identity reflection and expression. Learners are prompted to create patches with scaffolded electronic textile elements to express pieces of their own identity. Patchwork builds on the self expressive nature of traditional patches. Ultimately, the learner is scaffolded through both learning electronics as well as identity reflection and formation.
Project was to design and create an interface to play Treasure, and online game. Designed, drafted, and prototyped game using Scratch.
Co-designed a Dragon-Ship "Dream Toy" for an eight-year-old child. Process involved interviewing, prototyping, user testing, and design iteration before gifting the toy to the child.
Class project to build a Rube Goldberg Machine using GoGo boards and sensors, the Glowforge laser cutter, and the lab's wood shop tools. Sensors were used between teams to trigger subsequent stations in a "wonderfully complicated way." My team created the grand finale!
Class assignment to design a 3D object (animal or other) to become familiar with using 2D design processes and a laser cutter to create a 3D figure.